[Dev] Vertex shader, save system & Soundmanager

Hello guys

This week I used a few tutorials to create a vertex shader. This shader bends the world depending on where the character is.

I also implemented a save and load function in a pre-existing script, the save function takes the highest score and writes it to a serialized file located at a persistent data path.

The load function searches at this path and writes to the game variables.

 

I wanted to have audio feedback when playing the game so I recorded some basic sounds and implemented it into our game, I created a SoundManager that handles when what sound has to play.

VertexShaderExample

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