Hello guys
This week I used a few tutorials to create a vertex shader. This shader bends the world depending on where the character is.
I also implemented a save and load function in a pre-existing script, the save function takes the highest score and writes it to a serialized file located at a persistent data path.
The load function searches at this path and writes to the game variables.
I wanted to have audio feedback when playing the game so I recorded some basic sounds and implemented it into our game, I created a SoundManager that handles when what sound has to play.